I'm still on vacation and it is still Gate Week here on DailyMTG, so here's another topical rerun for today's Arcana. Thanks again to Noah Bradley for letting us share these shots from his notebook.--Trick
If you've cruised around this wonderful Internet of ours lately, you may have noticed that information about Magic 2014—Duels of the Planeswalkers has begun to spread. Of course, a major part of that game is the Magic 2014 Core Set, so information about those cards has also begun to spread. So, with M14 on the horizon, it's time to go over some of the rule changes and new templates debuting with that set. This isn't a complete list. Each set has maintenance tweaks that are largely invisible to most players, and the Magic 2014 Core Set is no different. But this article will review the major changes and how they may impact you.
Iteration. If there is one thing that Magic design and development has gotten better at over the years, it is understanding how to iterate our product to better turn the rough ideas and mechanics thought up on whiteboards into playtest cards, and eventually into the printed cards that we put into booster packs. It also leads us, over time, to improve the rules and processes that make up the game to create what we believe is the most fulfilling version of the game as possible, and to open up more design space. While some minor changes happen almost every core set, and generally go unnoticed, every once in a while we hit upon a rule or set of rules that have a larger, more noticeable impact on the player base as a whole. When we do this, I believe it is important to explain what these are, why we have decided to make them, and what they will let us do going forward.